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Ugx waw zombie maps
Ugx waw zombie maps




ugx waw zombie maps

Your map should be visible in the Launcher that you already have open. Note, the Display Name does NOT support any spaces or special characters, so we will just name it Test For now, we will just name this map nazi_zombie_testĭisplay Name: This will be the actual name of the map.

ugx waw zombie maps

All zombie maps (usually) need to have the name of nazi_zombie_yourmapname.

ugx waw zombie maps

* Map Name: Basically the code name for your map. You will be greeted with this screenįor the sake of keeping things quick, we will NOT be touching anything relating to UGX, the menus, or UGX Easy FX. Once you have the Script Placer downloaded, open it. For now, we will be using the UGX Script Placer 2.0.1, since it is the most stable UGX Script Placer It makes your job WAY easier, as well as giving you some other options with your map. One thing you will need is a script placer. YOUR RADIANT MAKE LOOK DIFFERENT, DONT WORRY, THE PROCESS IS EXACTLY THE SAME When you open Radiant, it may take some time for it to be used, just give it time! Once the grid pops up, you are good to go. This will convert models and assets to be used in Radiant. Once in the launcher, click on converter. So, first thing to do is to go into your folder and open the bin folder. Simply drag those files from the mod tools into your root directory (The directory that has the executable for ) You are first going to need a working copy of, as well as the mod tools, which you can find here -> World at War Mod Tools Lucky for you, this thread is just the right place to start! Hello! If you are stumbling across this thread, you probably wanna make your own zombies map in World at War. This will not include a how to on adding custom weapons and perks, nor will it contain a how to on adding custom scripts to your maps NOTE: This will only cover the very barebone basics of making a map.






Ugx waw zombie maps